Archive for June, 2007

Adobe AIR Developer Derby!

Adobe has released a new version of Apollo AIR (yup, that is the new name along with quite a boring logo) and to promote it, they have also announced Adobe AIR Developer Derby – a competition to see who’s best at their new runtime.

The prizes are quite amazing and given the long duration of the development time (deadline is in September), anyone can create some pretty amazing applications. But one things puzzles me about the license, that they require applications to be released under: is attribution-requiring licenses accepted? And what about copyleft-licenses? The official rules are pretty clear on what the license must permit Adobe to use the content for (display, commercial use and derivative use), but does that mean, that if my application is released under say CC-BY-SA-2.5, is that accepted? And what if I include Wikipedia-texts in it (GFDL’ed) and some Flickr-images (under free licenses) will Adobe then be willing to credit me, the main 5 authors of every article from Wikipedia (which is what GFDL requires) as well as the creators of all the Flickr-images that require attribution?

I’ve sent a mail and hope for a positive response. I will keep this entry updated on the matter.

Clients can never be trusted

And for once, I am not talking bad about our company clients, but the clients in a client-server architecture.

Flash memory cheats have always been known to any good flash game hackers and ditto developer, but some still don’t know about them. Thus, as shoemoney recently posted a competition to get the best score in Desktop Tower Defence, “some guy” of course fired up Tsearch and throw a lot of points his way. The result was of course, that he won (even though he cheated), and afterwards he posted a simple guide to do it.

That is why should should always have a server telling you what to do when. More on this topic in the months to come - as I and a friend is developing a brand new game site including high-level security.