Data Structures for Game Development in AS3
This library by polygonal.de looks really nice. I would most definitely be using this for future development.
This library by polygonal.de looks really nice. I would most definitely be using this for future development.
With a colleague of mine, Morten Reinholdt, I have started to work on a new flash gaming website called Dexgames. Actually we started on the idea several months ago, but now we both have the time to do some more actual work on it.
The concept is very much inspired by many other gaming sites. The ones that I personally have frequented some times are:
Just to name a few.
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And for once, I am not talking bad about our company clients, but the clients in a client-server architecture.
Flash memory cheats have always been known to any good flash game hackers and ditto developer, but some still don’t know about them. Thus, as shoemoney recently posted a competition to get the best score in Desktop Tower Defence, “some guy” of course fired up Tsearch and throw a lot of points his way. The result was of course, that he won (even though he cheated), and afterwards he posted a simple guide to do it.
That is why should should always have a server telling you what to do when. More on this topic in the months to come - as I and a friend is developing a brand new game site including high-level security.
Thanks to Digg, the cult RTS now earns the indy developer 20 million page views and high four figures in revenue a month. Expenses: server costs, and a supply of Red Bull.
Personally, I am a huge fan of this game - it is so simple, yet so advanced and strategic. It reminds me of the two games, that in the recent years have had me losing sleep (and I rarely do that to a game): Total Annihilation and its conceptual successor, Supreme Commander.