January 25th, 2010 — 9:00am
The twenty-fifth idea for my 365 social ideas is a small simple idea: use Facebook notes or images combined with tags to display results of games. For instance, imagine a chess game, post the result of the game as a note on the game’s page with the final board, all moves made during the game and both players tagged. Or simply post the final board as an image and tag both players as well.
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Comment » | API, Games, January 2010 Ideas
January 21st, 2010 — 9:00am
The twenty-first idea for my 365 social ideas is another gaming idea: create a set of classic flash-based games along the lines of break-out, tetris etc, but integrate a simple storyline with good and bad characters, places and items involved and make these configurable. You could through this create a game of your own life by inserting persons from your surroundings, places where you meet, stuff that you work with etc. and you could send this game to your friends and family and they could then play out the big game of your life.
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Comment » | Flash Platform, Games, January 2010 Ideas
January 20th, 2010 — 9:00am
The twentieth idea for my 365 social ideas is to combine the ideas of interest group websites like Meetup.com with location-aware services like Foursquare or Gowalla: Allow people with the same interests as you to see where you are available for talking about this interest. For instance, it is far more useful to know, that one of your friends, acquaintances or a stranger is at some place nearby and willing to talk about needle point with you, than just knowing where one of your friends is without actually having anything to use that information for.
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Comment » | Games, January 2010 Ideas, Mashup
January 17th, 2010 — 9:00am
The seventeenth idea for my 365 social ideas is an idea for using the genereal need for casual gaming to solve important tasks: Helping via Gaming. It could be as simple as building dictionaries (for instance via the open dictionary projects initiated by OpenOffice or via Wiktionary), or assisting book scannings (make reCaptcha into a game) or some larger tasks assisting human mankind.
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Comment » | Games, January 2010 Ideas, Trends
January 15th, 2010 — 9:00am
The fifteenth idea for my 365 social ideas is about bringing classic games to Twitter in a quite simple, straight-forward way. The same mechanic can be used for simple games like Rock-Paper-Scissor or more complex turn-based board games like Monopoly, Chess or similar.
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Comment » | API, Games, January 2010 Ideas
January 14th, 2010 — 9:00am
The fourteenth idea for my 365 social ideas is a somewhat silly little gadget website idea, but none-the-less an idea, that I would like to share with you all: a service, that tells you when it is your next round birthday in all time units, that you could think of. Why did I come up with this idea, you might ask? Because I some time ago found out, that I missed my 10,000 birthday (that is the 10,000th day since my birth), which occurs when you are 27 years and 138 days (or 139 days depending on leap years).
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Comment » | Games, January 2010 Ideas, Programming
January 13th, 2010 — 9:00am
The thirteenth idea for my 365 social ideas is about adding social connectivity to console games. But not straightforwardly, as in asking the developer of the Assassins Creed 3 to automatically tweet when you get a trophy on your PS3 (this will probably come soon, but is pretty boring). No, it should be possible to do some form of ping/trackback system, in which all games can “ping” your progress to any gaming progress ping recipients. And what happens with this ping is then out of the hands of the actual game. One obvious game progress ping recipient is a twitter bridge, that will tweet it as explained, but by building such a general system, it can be used for anything anyone else can think of, because you simply build a new website, that can receive pings and ask users to enter the url of your website in your game console’s settings.
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Comment » | API, Games, January 2010 Ideas
November 8th, 2007 — 5:41pm
This library by polygonal.de looks really nice. I would most definitely be using this for future development.
Comment » | AS3, Games
September 11th, 2007 — 10:44pm
With a colleague of mine, Morten Reinholdt, I have started to work on a new flash gaming website called Dexgames. Actually we started on the idea several months ago, but now we both have the time to do some more actual work on it.
The concept is very much inspired by many other gaming sites. The ones that I personally have frequented some times are:
Just to name a few.
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Comment » | AS3, Dexgames, Games
June 3rd, 2007 — 3:05pm
And for once, I am not talking bad about our company clients, but the clients in a client-server architecture.
Flash memory cheats have always been known to any good flash game hackers and ditto developer, but some still don’t know about them. Thus, as shoemoney recently posted a competition to get the best score in Desktop Tower Defence, “some guy” of course fired up Tsearch and throw a lot of points his way. The result was of course, that he won (even though he cheated), and afterwards he posted a simple guide to do it.
That is why should should always have a server telling you what to do when. More on this topic in the months to come – as I and a friend is developing a brand new game site including high-level security.
Comment » | Flash Platform, Games, Security